HTML5 Game Reskin Developer(s) (Construct 3 + CreateJS)
Overview
HTML5 Game Reskin Developer(s) (Construct 3 + CreateJS)
Summary
We’re reskinning a small suite of existing HTML5 games for mobile and kiosk (web-based). The Scope is largely visual and content updates: swapping graphics, UI skins, fonts and in-game copy, plus packaging the builds for kiosk/mobile use, but there may be some minor changes to core game mechanics subject to review.
We’re looking for either:
1 senior developer comfortable across Construct 3 and JavaScript (CreateJS), or
2 developers: one Construct 3 specialist and one JS/CreateJS specialist.
Likely full-time. Initial Term will be 1 month, likely to extend longer (subject to client approval)
Job Responsibilities
Take purchased game templates and import/open the editable source projects (Construct .c3p/.capx and a CreateJS codebase).
Reskin each title: replace sprites, backgrounds, UI elements, logos, fonts, and update all copy.
Integrate brand assets cleanly:
Create and manage sprite sheets/atlases where needed
Implement/adjust bitmap fonts or web fonts
Ensure UI spacing and legibility at kiosk distance
Prepare production-ready web builds for:
Mobile web
Kiosk web (fixed orientation/resolution, predictable restart flow)
Handle common kiosk hardening requirements:
Fullscreen behaviour, input constraints, disable unwanted scroll/zoom
Clear “reset” behaviour and session handling
Stable performance on typical kiosk hardware/browsers
Identify and mitigate template risks early:
Third-party plugin dependencies (where present)
Low native resolution templates that may upscale poorly
Old template quirks and export issues
Optional feature removal (e.g., ads/AdMob where included)
Work closely with design to ensure the reskin matches supplied mockups.
Coordinate with QA, address bugs, and support final sign-off.
Must-have experience
Construct 3 experience shipping/exporting HTML5 games (bonus if also Construct 2).
Strong understanding of HTML5 game deployment and browser constraints (mobile Safari/Chrome, audio autoplay policies, storage quirks).
Confidence working with asset pipelines:
PNG sequences, sprite sheets, texture atlases
PSD handoff and translating layered comps into in-game assets
Practical debugging skills:
Finding where text, UI states, or assets are defined
Fixing layout issues across resolutions and orientations
Solid performance awareness (asset sizes, draw calls, animation cost).
Nice-to-have experience
CreateJS (or similar canvas frameworks) and maintaining a JavaScript-based HTML5 game codebase.
Experience dealing with third-party Construct plugins and keeping builds stable across Construct versions.
Kiosk-specific delivery experience:
Fixed-resolution deployments, fullscreen control, guided access style constraints
Touch-first UI considerations, large tap targets
Experience removing or disabling monetisation components (ads/trackers) cleanly.
Basic familiarity with game UX polish (animation timing, feedback states, readability).
What “good” looks like
Each game matches the supplied skin and copy precisely.
Kiosk builds run reliably, look crisp at the target display resolution, and behave predictably.
Risks are surfaced early with clear options: fix, workaround, or scope callout.
Clean handover: source projects updated, exports reproducible, and notes documented.
Required skills
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